Save&Play

Save and Play: games as experiences for more sustainable youth communities

The Save and Play project is based on a simple yet powerful idea: using games as an educational tool to turn sustainability into a concrete, participatory and memorable experience. One of the main results of the Save and Play project is the development of 9 model games: educational games designed to bring young people and youth workers closer to sustainability topics through practical, collaborative and easily adaptable experiences. In the model games developed by the project partners, girls and boys do not simply

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The psychology of sustainable behavior: why we need more than facts

We live in an era of unprecedented access to environmental information. Climate data, pollution statistics, biodiversity reports; the facts are everywhere. And yet, widespread behavioral change toward sustainability remains stubbornly slow. Why? This is precisely the question that projects like Save&Play set out to address by exploring how innovative, game-based approaches can bridge the gap between awareness and action. The answer lies in how human beings actually make decisions. Research

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How can technology and gamification encourage more virtuous behaviour regarding climate and the environment?

Environmental education is undergoing a significant transformation. Traditional methods based on lectures, textbooks, and passive knowledge transfer are increasingly being replaced by interactive approaches. Among the most influential innovations shaping this shift are gamification and simulation-based learning — together redefining how people, especially young learners, understand climate change and environmental sustainability. From passive learning to active engagement One of the key limitations of traditional environmental education is its theoretical

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